Bachelor project Armanda Weibel,
ZHdK, Department Interaction Design, 2017
A playful approach towards the possibilities of conversation
BLACK BOX is a speech-based tabletop game that generates meaningful conversation and enables its players to develop a self-aware approach towards their verbal and non-verbal manners of communication.
Designed to loosen up routine behaviours in everyday relationships, BLACK BOX helps to avoid one-sided conversations. While asking players to take on unfamiliar speaking roles, the game teaches them to look at their own habits and its impact on others from another point of view.
ZHdK, Department Interaction Design, 2015
The Internet of Things
This hand-tailored vest is equipped with six vibration motors at its front as well as the back. Developed in a class project, it is to be seen as an output device, that can be linked up to any other developed input product. In combination with any sort of sensory input, the designed output product reacts with vibration in different intensities and different locations, uncontrollable by the wearer.
Depending on whomever controls the input device, the Vest can be a soothing, pleasant experience, or a disagreeable, defenseless one.
ZHdK, Department Interaction Design, 2016
Usage of Virtual Reality in Cognitive Therapy
"SIT" is a therapeutic tool for psychologists in treating patients with a social phobia.
The set-up consists of a computer screen, a VR headset and a control app on an Ipad for the therapist. The virtual space, which the patient enters via headset, is an anthology of adjustable situations in which the patient can encounter his insecurities and social fears. The therapist chooses such social personas from the vast library, and places them in the virtual room around the patient's avatar. The interactions are controlled by the therapist.
SIT supports conventional conversation therapy with an additional visual and auditory layer and creates a new possibilty of conversation between therapist and patient.
ZHdK, Department Knowledge Visualisation, 2016
Creating Objects in Cinema 4D
This collection of low-poly fantasy planet were sculpted and partially animated entirely in Cinema 4D in a workshop of the department knowledge visualisation in a Z-module at ZHdK.
ZHdK, Department Game Design, 2016
Lights and Rooms
For the purposes of learning the usage of the 3D modeling software Blender, I recreated an architectural plan for the entrance hall of a sports center from 2D into the three dimensional room. My main goal was to experiment with the feeling of space, size and atmosphere inside the room, while make the lighting and feeling of it as authentic as possible.
Russikon ZH, 2017
Atmospheric Illustrations
For this project I was commissioned by Russikon's gymnastics club to design, draw and animate different ambient visuals for their annual evening entertainment show. The visuals were projected on two triangular shaped LED screens on stage behind the gymnast's performances.
The animations were drawn in Adobe CS Illustrator and animated in Adobe CS Premiere.
ZHdK, Department Interaction Design, 2014
Rasing Awareness in Public Spaces
The interactive installation “Posture Wall” strives to motivate the participant - meaning a public space goer - in a straightforward, yet playful way to start getting aktiv and be more conscious about their posture.
ZHdK, Department Interaction Design 2015
Interactive Data Visualisation for a Sensetive Subject
For a conceptual informative website around the subject matter of the refugee crisis, we decided to shed some light on a less talked about aspect: The internally displaced people who never make it outside the border of their own countries. While having to flee their homes and becoming refugees, they do not have the chance to flee far enough from the war, and albeit without proper residence, never receive the status of a refugee in the public media.